All combat logic is replaced with custom functionality - individual units are more aware of their surroundings and have much more complex behaviour. AI as core featureīack to Basics touches every aspect of Company of Heroes AI as well as introducing entirely new features for an experience that is unique to Company of Heroes as a whole. Consequently, proper army composition and unit positioning are essential factors that players have to consider in order to turn battles into their favour. The impact of utilising different types of weaponry is strong and worthwhile, as each weapon has a unique role and performance. Those who take the time to understand and adapt to the enhanced damage model and mechanics will find that the battles are dynamic, with a wide spectrum of playstyles being viable. New gameplay mechanics featured in Back to Basics include “Enfilading fire” squads receiving fire from multiple directions are prone to taking more damage, “Anti-blob” clumped up infantry squads receive penalties to their overall combat effectiveness, and “Regeneration” infantry squads out of combat will slowly regenerate hitpoints over time. At the same time it is as fair, balanced, and consistent as possible with almost all instances of instant squad wipes removed from the game. The damage model is generally more lethal with a lower time-to-kill than the base game. New gameplay mechanics & enhanced combatĪlong with new units, abilities, upgrades, and command trees, the mod features an entirely new weapon damage model as well as brand new gameplay mechanics. Practically every feature in each of the Command Trees received some attention from minor balance adjustments and bug fixes, to fully revised functionality of certain abilities, units, and upgrades, and plenty of new content has been added with the aim to broaden the versatility of each tree. The nodes for each branch were shuffled around to offer more interesting choices throughout, while also mitigating the evident power differences between branches. Many of the original core unit designs and envisioned roles were kept intact to retain a sense of familiarity, yet were expanded upon to enhance the overall depth and complementary dynamic between units.Ĭommand Trees have been expanded to permit various progression paths that synergise with various faction strategies. Each unit was carefully selected and designed, offering diversity while retaining clear unit roles and purposes to avoid unnecessary unit overlap. Stay tuned for a video walkthrough of the mod here: to Basics features over 30 brand new units spread across the four factions, while existing ones were revised to fit the core gameplay the mod offers. I set up a discord channel for you to find other players for the mod: Discord.gg This mod also restructures/redesigns/improves all factions and a lot of features and systems that are common to all of them. It has been an ambitious effort on my part to bring all the best CoH 1 features into CoH 2, as well tackling important design flaws. "Bring CoH 1 into CoH 2" has been a mantra of mine when creating Make CoH Great Again. NOTE: This page doesn't actually contain the mod, as it is only available on Steam Workshop ()įor use without Steam, try using this site:
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |